- Native Americans (3 lessons)
- As a tie-in to their social studies curriculum, students began the initial phase of their research project by finding a book about their selected tribe, creating a bibliography, and learning about one of our database subscriptions to guide them as they gathered information.
- As a language arts tie-in, partners selected a Native American folktale book and identified the tribe it was associated with, in addition to determining to moral or lesson the story presented.
- As a cultural tie-in, students had the opportunity to participate in three games that represented various tribes.
- Building Challenges and Coding (2 lessons)
- Once student partners completed their Native American folktale activity, they were able to select one of our building challenge materials (KEVA planks or PowerClix) and complete a set of fall themed activity cards.
- This week, all 5th graders took their turn with participating in the annual Hour of Code event. Students were able to choose which of our coding robots to use for this experience, Dash or Sphero.
- Mystery Book (2 lessons)
- This is a new library game that was created to mimic the idea of Mystery Skype, where students from different buildings across the state, country, or world give and guess clues to determine the location of the other. In this game, two teams are created to guess where the other team's nonfiction book is from within the Dewey Decimal System. Similar to the actual activity, students playing Mystery Book each have a specific role in the process. Our first lesson was more of an introduction and learning/ practice time, while our second lesson became a little more competitive (these are 5th graders we're talking about). One job on each team is a reporter who documents their team through the process of the game; some of their photographs from the experience can be viewed below.